As investigadoras do ICNOVA Teresa Mendes Flores e Margarida Medeiros integram a Comissão Científica e Organizadora do 4th International Conference on Stereo & Immersive Media. O evento decorre de 18 a 20 de junho de 2020, em Lisboa e na Golegã.
The S&I Media 2020 Call for Papers is Now Open!
The 4th International Conference on Stereo & Immersive Media aims to bring together the research fields of photography, sound and cinema, considering their historical and current relationships with expanded and immersive environments.
The conference will take place in Lisbon (18-20 June), at the facilities of Universidade Lusófona (Campo Grande) and in Golegã, at the Carlos Relvas Studio House, a stunning 19th-century photographic studio, absolutely unique in the world and extremely well-preserved. It is organised with the special partnership of The London Stereoscopic Company.
Stereoscopic and immersive technologies have been widening the scopes of photography, sound and cinema since the 19th century. This conference has a historical and critical perspective about immersion by considering that it draws both on state of the art technologies and on old and discontinued media that have once stimulated and expanded our perception. While these technologies (from stereo views to cinema, virtual reality or video gaming) have deeply strengthened the human relationship to virtual worlds, they have also made visual documents more engaging, triggering richer and more inspiring interpretations of reality. Noteworthy is also the fact that some of these technologies are being used and considered vital to reshape our perception of heritage and to allow new readings and museological experiences of historical collections.
The organizing committee invites scholars, researchers, artists, curators and archivists to submit a proposal for a paper presentation addressing one or more of the following themes:
1- Stereoscopic Photography and its Visual Cultures (19th to 21st Century);
2- Photography, Cinema and Sound Media Archaeologies;
3- Scientific and Social History of Early Immersive Media;
4- 3D Cinema, Virtual Reality and Video Gaming;
5- Media Arts (Visual/Sound) and Immersion;
6- Urban Sound Studies;
7- Performance and Visual Media;
8- Cultural Heritage and Digital Age;
Deadline for abstracts: February 17, 2020